ios - -[CCFileUtils fullPathForFilename:resolutionType:] : cocos2d: Warning: File not found: -
-[ccfileutils fullpathforfilename:resolutiontype:] : cocos2d: warning: file not found: play.png
cocos2d game....extremely simple started it.
this entire class , "play.png" , "sound.png" not being found. both located in "buttons.plist" (texture packer documents) , included in build phases.
class:
- (id) init { if ((self = [super init])) { //[[simpleaudioengine sharedengine] playbackgroundmusic:@"looped.mp3" loop:yes]; [[ccspriteframecache sharedspriteframecache] addspriteframeswithfile:@"buttons.plist"]; cgsize winsize = [ccdirector shareddirector].winsize; ccsprite* background; if( winsize.width == 568 || winsize.height == 568 ) background = [ccsprite spritewithfile: @"title_bg-5x.png"]; else background = [ccsprite spritewithfile: @"title_bg.png"]; [background setposition: ccp(winsize.width/2, winsize.height/2)]; [self addchild: background]; ccmenuitemimage *play = [ccmenuitemimage itemwithnormalimage:@"play.png" selectedimage:@"play.png" target:self selector:@selector(actiongame:)]; if(ui_user_interface_idiom() == uiuserinterfaceidiompad) { play.position = ccp(winsize.width/2,winsize.height/2); } else { play.position = ccp(winsize.width/2,winsize.height/2); } ccmenuitemimage *sound = [ccmenuitemimage itemwithnormalimage:@"sound.png" selectedimage: @"sound.png" target: self selector:@selector(actionsound:)]; if(ui_user_interface_idiom() == uiuserinterfaceidiompad) { sound.position=ccp(winsize.width/2,winsize.height/2); } else { sound.position=ccp(winsize.width/2,winsize.height/2); } ccmenu *menu = [ccmenu menuwithitems:play, menu, nil]; [self addchild:menu z:4]; } return self; }
navigator:
build phases has .plist files , .png files too.
any ideas why getting error / why buttons not showing up? start of project , i've never had issue before.
thank can provide me.
does happen on first initialisation or after?
if happens after first:
check if used;
[[cctexturecache sharedtexturecache] removeunusedtextures];
somewhere after init. same problem occurred on project , think code above doesn't work expected.
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