iOS Swift - UITableViewCell Custom Subclass not displaying content -


i have uitableview i've created in uistoryboard has 2 dynamic prototype uitableviewcells:

screenshot of uitableviewcells in interface builder

the screenshot show have first uitableviewcell's style set subtitle, , second set custom label "tap add" in center. first has identifier of "cell" , second "addcell". i've set uitableviewcontroller (i've tried uitableview in uiviewcontroller), uitableviewcell subclass in swift , i've connected of outlets. however, when run simulator cell loaded , tappable, have not been able display content. (i've tried adding other controls, nothing appear when cell loaded. thing can change contentview's backgroundcolor.)

i have following swift code uitableviewcontroller:

import uikit  class listtableviewcontroller: uitableviewcontroller {      var listobjects: listobject[] = datamanager.instance.alllistobjects() listobject[]      init(style: uitableviewstyle) {         super.init(style: style)         // custom initialization     }      init(coder adecoder: nscoder!) {         super.init(coder: adecoder)     }      override func viewdidload() {         super.viewdidload()          self.tableview.registerclass(addlistobjecttableviewcell.classforcoder(), forcellreuseidentifier: "addcell")     }     @ibaction func editbuttonpressed(editbutton: uibarbuttonitem) {         if (self.tableview.editing) {             editbutton.title = "edit"             self.tableview.setediting(false, animated: true)         } else {             editbutton.title = "done"             self.tableview.setediting(true, animated: true)         }     }      // #pragma mark - table view data source      override func numberofsectionsintableview(tableview: uitableview?) -> int {         return 1     }      override func tableview(tableview: uitableview?, numberofrowsinsection section: int) -> int {         return listobjects.count + 1     }       override func tableview(tableview: uitableview!, cellforrowatindexpath indexpath: nsindexpath!) -> uitableviewcell! {          let cellidentifier = (indexpath.row < listobjects.count) ? "cell" : "addcell"         var cell = tableview.dequeuereusablecellwithidentifier(cellidentifier, forindexpath: indexpath) uitableviewcell          if (indexpath.row < listobjects.count) {             let currentlistobject : listobject = listobjects[indexpath.row]             cell.textlabel.text = currentlistobject.name             cell.detailtextlabel.text = currentlistobject.detail         } else {             cell = tableview.dequeuereusablecellwithidentifier(cellidentifier, forindexpath: indexpath) addlistobjecttableviewcell             if (cell == nil) {                 cell = addlistobjecttableviewcell(style: uitableviewcellstyle.default, reuseidentifier: cellidentifier)             }         }          return cell     }      override func tableview(tableview: uitableview!, didselectrowatindexpath indexpath: nsindexpath!) {         if (indexpath.row < listobjects.count) {          } else {             self.performseguewithidentifier("addlistobjectshow", sender: self)         }          tableview.deselectrowatindexpath(indexpath, animated: true)     }      // override support conditional editing of table view.     override func tableview(tableview: uitableview?, caneditrowatindexpath indexpath: nsindexpath?) -> bool {          return (indexpath?.row < listobjects.count) ? true : false     }} 

i have following swift uitableviewcell:

import uikit  class addlistobjecttableviewcell: uitableviewcell {      @iboutlet var addlabel : uilabel      init(style: uitableviewcellstyle, reuseidentifier: string) {         super.init(style: style, reuseidentifier: reuseidentifier)         // initialization code     }      override func awakefromnib() {         super.awakefromnib()         // initialization code     }      override func setselected(selected: bool, animated: bool) {         super.setselected(selected, animated: animated)          // configure view selected state     }} 

finally, here screenshot of simulator empty cell visible when selected: enter image description here

i've double checked all of outlets connected, class names set in interface builder, i've registered class of uitableviewcell tableview, , seems configured correctly. possible bug? appreciated.

i believe has sizing in storyboard. seems likes default wider view , people including me (and judging storyboard view width, you) prefer having width set 'compact'.

in storyboard either try setting width/height any/any or in inspector labels inside cells scroll way down , play 'installed' checkbox , you'll notice has various options sizing class. if it's mine, you'll have first 'installed' 1 unchecked , second 1 sizing option checked. removed custom 'installed' , checked default 1 , moved labels place.

i don't believe have enough reputation post more 1 image or 2 links, wish explain mean easier.


Comments

Popular posts from this blog

google api - Incomplete response from Gmail API threads.list -

Installing Android SQLite Asset Helper -

Qt Creator - Searching files with Locator including folder -