javascript - ThreeJS loadTexture collects images into memory and memory raises fast -
if open kemooolep.com/three chrome/windows, browser crash soon, beware! :)
maybe have ideas how change materials dynamically without having memoryleak
it's not clear trying achieve here.
first, onloaded
function called infinitely, if not seem necessary. part, especially:
if (loadedcount == 6){ onloaded(); }
then, don't understand why want call three.imageutils.loadtexture
when scene ready ? easier load them directly, , assign them mesh.material.materials[index]
in respective callbacks.
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