javascript - Buffered geometry Uint16Array limitation? -
i trying optimize code using buffered geometry (three.js).i going through is there limit of vertices in webgl?. seems cannot comment on question. question on 65k limit. limit on number of vertex indexes?? or each vertex index being smaller 65k , array can have more 65k vertex indexes.
and need documentation on buffered geometry.
the limitation there. need work offsets around buffer geometry. see http://threejs.org/docs/#reference/core/buffergeometry.
i gave small explanation of how offsets work in https://github.com/mrdoob/three.js/issues/4886#issuecomment-47198394
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