javascript - MMORPG Server Receiving Architecture -


i'm writing game server in node.js, question architecture of receiving data client. recommended?

  1. using node.js net module:

    server.on('data', function(data) {   // handle data }) 
  2. using queue system receive , process queue? (0mq, rabbitmq...)

i mean isn't node.js' event wheel queue? net module queue?


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